Entry tags:
𝖉𝖎𝖘𝖈𝖔𝖛𝖊𝖗𝖞.

discovery
This page is for setting related questions and submissions for things to flesh out the world building of the Crucible. Anything not firmly established on the setting page but could be something useful for common reference should go in here so that it can be referred to by everyone.
You don't need to vet every room/object/etc through this post so long as it makes sense to the setting. However, if you are unsure or want to establish something unique or would like context from the mod, please submit through the request form below.
Categories of Discovery
LocationsThis can be anything from a specific room within the Lonely Fortress, a building in the sunken village, or an isolated structure somewhere else in the Crucible. All structures within the setting reflect a pre-industrial lifestyle and architecture. Over time, some have been converted to fit a different purpose to fit the needs of the exiles using them. ObjectsAnything that would be native to the Crucible: plants, animals, supplies, weapons, etc. Keep in mind the availability of technology and materials limited to what is brought by exiles from more modern settings.
If you are looking for a specific item or something that would be considered a character token/trinkets, those sort of requests will only be available through night market events or redeeming favors submitted through bonus activity.KnowledgeA piece of the puzzle to broaden understanding. This covers: books, lore, hearsay, manners of instruction for development of practical and magical skill.
Making a Discovery
SEEKINGFor when you are searching for something but don't know if it could exist or where to find it. ESTABLISHINGFor when you are establishing an already existing location .
Catalog


SEEKING - a whisperwood adventure
WHAT DO YOU SEEK?: im late af but some time before the eclipse, Steve heckled Quentin into joining him for a cold adventure. they will be following Mathilde's instructions to leave the castle to find said creepy mushrooms. seeking a fun adventure with his bestie, the magic mushrooms that will hopefully lead to character development, and info about what might be out in the fog while they're wandering out there. Steve is particularly suspicious of anything that might be DBD coded. Quentin would like to seek for plants he might recognize, either for herbal remedy purposes or to do some drugs purposes. Their plan is to be good boys and be back by dark, though.
WHERE ARE YOU SEARCHING?: Whisperwood & the route there and back
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The Whisperwood in its current state isn't much different than how it is described on the Setting page. A creepy ancient wood gnarled with roots and seeped in fog. Steve and Quentin can expect it to be eerily quiet. At times, it feels like they're being watched or followed. Normal feral woodland wildlife can be encountered as well as servitors wandering the fog.
HERBS DISCOVERED
Quentin is able to identify 3 potential plants similar to what can be found on Earth, however, none of them will turn out to be the plant in question or provide any pleasant side effects when ingested.
Consuming this plant will result in mild poisoning.
Consuming this plant will result in severe poisoning and a horrendous nightmare.
In fact, if consulted, the exile that works the kitchen will inform that's the weed Yorick uses for his "world famous" spinach soup.
LOCATION DISCOVERED [!]
Upon their wandering, they come across a cabin with smoke billowing out of its chimney. It smells like fresh bread and roast meat, inviting them inside if they dare take a peek. This little cottage resembles any hunter's lodge on earth; its owner has only just stepped away. Food is on the stove, fresh bread on the table. Linger here too long and the hunter returns, hostile at the intrusion of unwelcome visitors. Should Steve and Quentin be seen or attempt to interact, the hunter will attack and drive them off into the woods.
An item can be stolen from this location if one of them chooses to root around before the owner returns. Let me know if an attempt is made, and the item description will be provided.
ENTITY CLUES...??
There is nothing to be found that would definitively link the Crucible to the Entity or its sub-realms. However, Steve stumbles upon something of your choosing that reminds him of the realm he left. He may not be able to prove it has anything to do with DBD land...but he can pepe silvia about it.
[!] RANDOM EVENT
On the journey back to the Lonely Fortress, Steve and Quentin catch a glimpse of lights coming from the sunken village as the sky grows darker. At a distance, in the fog, it almost looks as though the village is thriving. As they get closer and the sky thickens with darkness, the illusion fades...leaving only dark ruins.
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we are still chewin and deciding and will prob have them try and steal something from the cabin, but while we are percolating: did they manage to find the mushrooms for mathilde? i wasn't sure if i just missed it!
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as for his "dbd" item, would a flashlight work? to everyone else that is just a flashlight but to him that is very fog coded.
if that would not work (like that should be reserved for night market), maybe finding a totem of some variety, even if it is not identical. he would NOT take it, if anything he'd break it, but it could also make him think of the realm while not necessarily meaning anything to anyone else.
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